This is great omg
Gallium
Gallium is a silvery metal with atomic number 31. It’s used in semiconductors and LEDs, but the cool thing about it is its melting point, which is only about 85 degrees Fahrenheit. If you hold a solid gallium crystal in your hand, your body heat will cause it to slowly melt into a silvery metallic puddle. Pour it into a dish, and it freezes back into a solid.
While you probably shouldn’t lick your fingers after playing with it, gallium isn’t toxic and won’t make you crazy like mercury does. And if you get tired of it, you can melt it onto glass and make yourself a mirror.
Price: $80
Someone get me this for my non-birthday.
THIS WAS IN A BOOK I READ IN SCIENCE AND SCIENTISTS USED TO MOLD THEM INTO SPOONS AND THEN GIVE THEM TO OTHER PEOPLE WITH THEIR TEA AND THE SPOONS WOULD JUST MELT AND THE SCIENTISTS WOULD LAUGH AS THE PEOPLE GOT ALL FLUSTERED LITERALLY NO ONE ELSE FOUND IT AS FUNNY AS I DID
My new ringtone for my brother :D
(got it via http://www.zedge.net/ringtone/1530081/)
this never gets old
- the item captchalouged/punched for entry items should be the one you will enter with—not a random item. for example, john used a pre-punched card of an apple.
- to make new items or upgrade current items, simply repeat steps 1-5. instead of making your entry item, it will create whatever is on the codes you’ve put together.
- the tab and apple juice codes aren’t correct, i just needed something to illustrate the point.
- this is really the basic stuff, the machines can be upgraded!
- a punch card shunt can be added along with a jumper block extension. the jumper block extension attaches to the alchemiter, and you then put punched cards into the punch card shunt, which goes into the jumper block extension. this allows you to change the alchemiter itself. for example, dave puts in a blender which causes the alchemiter to blend objects—rendering it useless.
- a holopad can also be added to the alchemiter to preview items that will be created.
- the intellibeam laserstation is used to extract ‘hidden’ captcha codes that are unreadable through any other method. for example, sburb disks.
What are studios looking for? How can I get into a good animation school? What should I be studying?
I get a lot of these types of questions now and again, and I never know how to answer them. I can’t be sure of what studios are looking for, I don’t control admissions policies to schools, and I have little idea what makes for a current and relevant curriculum. There are a lot of variables in your bid for a career in animation, and it’s kind of impossible to control most of them. You must be crazy to want this job!
I find it helpful to focus on the things I can control. Among those things are your study habits and how you spend your personal time. It’s good to work hard and have goals—without them we would get nowhere. Study hard and make decisive strides towards achieving your art goals. But in the heat of that pursuit, don’t forget to go out and live your life!
If you spend any amount of time looking at artists online, you’ve probably figured out by now that there are about a million dudes and dudettes in internetville who draw better than you (I relive this realization daily). Once your have done your best to rise to their level, the only tool you have to compete with these crazy talents is your background, your personal character—is you!
Consider developing your whole self with the same raw focus and intensity that you develop a particular skill set. Get focused. Go out, have adventures. Run, jump, skin your knee, fall in love, root loudly for the away team at a baseball game, barely escape a crash of stampeding rhinos, live to see another day. Experience things big and small. Go for a walk. The world is full of wonders.
I know this advice is not particularly animation-specific, but maybe that’s for the best. At any rate, it is something I feel strongly about. Animation is great, and there are few things that I enjoy doing more than drawing and storytelling. But in order to have stories to tell, first you have to live them.
Be good, and see you soon!
PS, if you were looking for advice on draftsmanship you should probably be reading this.

